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Coders
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PostPosted: Mon Jan 02, 2006 5:37 pm 
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Joined: Fri Feb 11, 2005 7:41 pm
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As many of you kno there are very few coders around for JA, but I've noticed a few of you code or are learning, SO: Would anyone here be interested in helping with the revival of the Republic Commando mod?

http://www.phpbbserver.com/phpbb/index. ... ndedbanana

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PostPosted: Mon Feb 06, 2006 9:53 pm 
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Just to add to this a little, I now need a few specific jobs: 1. The most complicated, will require some research too. Get onto the MB2 guys and find out as much as you can: how they got 22 weapons as opposed to 16, class systems, class number limitations, weapon upgrades etc. 2: Making NPCs use multiple weapons, if possible, by commanding them to. 3. Editing/ making new force powers, we need the vibroblade as a force power. There must be someone here who can code! Redsaurus? Anyone?

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PostPosted: Thu Aug 03, 2006 5:31 pm 
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Hang on a minute: Can xcode be used to write code for JA?

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PostPosted: Fri Aug 04, 2006 4:10 pm 
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YES!

Theoretically you'll need to know C, but you can do a bit of coding without using copy/pasting from open-source mods and just changing some small bits.


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PostPosted: Fri Aug 04, 2006 8:40 pm 
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was that "YES!" sudden realisation and excitment? Or frustration after about the 999999th time of saying that to someone?

Anywho, what about compiling these? or is that not neccessary?

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PostPosted: Sat Aug 05, 2006 10:11 am 
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Hm, probably closer to the first one.

You can compile in xcode just by hitting "Build"


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PostPosted: Sat Aug 05, 2006 5:16 pm 
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Can i use xcode to make new automater scripts to run things such as Rendering all of a skybox with Terragen ;)

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PostPosted: Sat Aug 05, 2006 6:25 pm 
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I think you could use Applescript to do that


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PostPosted: Sat Aug 05, 2006 7:10 pm 
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With terragen open, your world/atm/etc. loaded, try running this applescript after changing the necessary bits:

Code:
with timeout of 9999 seconds
tell application "Terragen"
   activate
   set image width to 960
   set image height to 960
   set camera zoom to 1
   set image destination to file "<Filepath goes here>"
   set camera bank to 0
   
   set image name to "yoursky_ft"
   set camera pitch to 0
   set camera heading to 180
   render
   
   set image name to "yoursky_bk"
   set camera pitch to 0
   set camera heading to 0
   render
   
   set image name to "yoursky_lf"
   set camera pitch to 0
   set camera heading to 270
   render
   
   set image name to "yoursky_rt"
   set camera pitch to 0
   set camera heading to 90
   render
   
   set image name to "yoursky_up"
   set camera pitch to 90
   set camera heading to 90
   render
   
   set image name to "yoursky_dn"
   set camera pitch to 90
   set camera heading to -90
   render
end tell
end timeout


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PostPosted: Sat Aug 05, 2006 8:15 pm 
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So... you guys can all thank me for the inspiration for these things then. :lol:

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PostPosted: Sun Aug 06, 2006 6:18 pm 
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woot red you rock.

and one and only for inspiring this.

even tho I actualy thought about it while playing with automater the other day. lol.

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PostPosted: Sun Aug 06, 2006 9:20 pm 
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But you didn't say anything, your loss!

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